Celestial PvE Bonus


Version: 1.0

Updated: April 17, 2018

Authors: Ian Petley, Jerry Boyd and Nick Denny

Approved By: Joseph Valenti

Objective: The objective of this playtest is to promote use of Celestial damage spells over use of other magics on monsters and PCs with augmented stat cards.

Summary: Any monster (as defined by a character not made entirely skills purchased via the Rulebook) or any character with an activated transform or in a golem will be affected by the Monster Special Vulnerability (p.92 of the Rulebook) Double Damage from . This playtest stacks with that of the Base 10 Celestial playtest. The damage called at the end of the spell the current base damage, either Base 5 or Base 10 with the Base 10 Celestial playtest, not the doubled damage. For reference the affected Celestial spells are:

Level Spell New Damage without the Base 10 Celestial Playtest New Damage with the Base 10 Celestial Playtest
1 Magic Missile 10 20
2 Lightning Bolt 20 40
3 Ice Bolt 30 60
4 Flame Bolt 40 80
5 Stone Bolt 50 100
6 Enflame 40 80
6 Lightning Storm 60 120
7 Ice Storm 70 140
8 Dragon’s Breath 80 160
9 Eldritch Blast 90 180
9 Magic Storm 10 20