Version: 1.0
Updated: April 17, 2018
Authors: Ian Petley, Jerry Boyd and Nick Denny
Approved By: Joseph Valenti
Objective: The objective of this playtest is to promote use of Celestial damage spells over use of other magics on monsters and PCs with augmented stat cards.
Summary: Any monster (as defined by a character not made entirely skills purchased via the Rulebook) or any character with an activated transform or in a golem will be affected by the Monster Special Vulnerability (p.92 of the Rulebook) Double Damage from
Level | Spell | New Damage without the Base 10 Celestial Playtest | New Damage with the Base 10 Celestial Playtest |
---|---|---|---|
1 | Magic Missile | 10 | 20 |
2 | Lightning Bolt | 20 | 40 |
3 | Ice Bolt | 30 | 60 |
4 | Flame Bolt | 40 | 80 |
5 | Stone Bolt | 50 | 100 |
6 | Enflame | 40 | 80 |
6 | Lightning Storm | 60 | 120 |
7 | Ice Storm | 70 | 140 |
8 | Dragon’s Breath | 80 | 160 |
9 | Eldritch Blast | 90 | 180 |
9 | Magic Storm | 10 | 20 |