Transform
This is a work in progress any questions or comments talk to the Committee
Changes
You Have Become a Monster
All transformed characters are subject to Monster card effects like Celestial PVE playtest. Paragon/Greater Race is not considered a “monster” They embody the traits of legendary heroes of their race but suffer the “monster card” effect for Celestial PVE Playtest
Plot Activated
Do not ask Plot to “activate” your transform as modules will be written with them in mind or side Roleplay Spirit Quests will be handled privately.
Plot Deactivated
On conclusion of module or scene a character’s trasnform will deactivate.
Ressurection
Your Transform will deactivate if you resurrect. Taking a killing blow or Death Spell does not deactivate your transform. You are still considered transformed until Plot Deactivates them or you take your full 5 minute death count and go to a spirit circle to Resurrect.
Player vs Player Combat
PVP is defined as any “Hostile” action causing damage with the intent to kill, render them useless with status effects (taint blood, vertigo gas, nausea, sleep, etc) or knock the target unconscious other than stopping a berserked player. Accidental packet throws hitting other Transformed players is not considered “PVP hostility” as mass melees get messy and unintended targets are hit. If this is a malicious action then it will fall under the “Hostile” category and your Transform will deactivate.
If there is a situation where you are “assaulted” in game while Transformed and you/they ARE NOT under the effects of a Berserk or Arcane Vampire Charm then call a Hold. If you think someone violated the sportsmanship policy and a Marshall will resolve the situation on the spot.
Obtain via Spirit Quest
Spirit Quests are a quest players can request to attune themself with a creature or spirit to grow a bond. Players submit a short write up with the intent of the Spirit Quest and what creature or spirit they wish to attune to and why.
A player can obtain the Greater(7th) level transform via a Spirit Quest but High(8th) and Master(9th) will need to be cast using a Formal Magic Ritual and Components after you have satisfied your creature or spirit’s requirements and trials.
This is the ONLY way that a player can attain High and Master level transforms. They may not be obtained with a Spirit Quest.
Level: 7
Target: Spirit
Duration: Four years
Components: P7, C3, E4, S4, T1 (Unrestricted only)
This formal magic will transform the target into a specific Greater Creature upon the permanent death of the target. It will also leave an affinity of “ 7” on the target.
Effects exist which may for limited duration invoke the full transformation prior to permanent death. See the description in the Casting Rules.
Level: 8
Target: Spirit
Duration: Four years
Components: P8, C4, E5, S5, T3 (Unrestricted only)
This formal magic will transform the target into a specific High Creature upon the permanent death of the target. It will also leave an affinity of “ 8” on the target. The target must currently have an Affinity “7” or higher present upon its spirit. The must be of the same type of creature as the one being attempted. If the target does not have the correct affinity then this formal magic will fail. All components and scrolls used in the casting of this formal magic MUST be of unrestricted transfer.
Effects exist which may for limited duration invoke the full transformation prior to permanent death. See the description in the Casting Rules.
Level: 9
Target: Spirit
Duration: Four years
Components: P9, C8, E10, S10, T5 (Unrestricted only)
This formal magic will transform the target into a specific Master Creature upon the permanent death of the target. It will also leave an affinity of “ 9” on the target. The target must currently have an Affinity “8” or higher present upon its spirit. The must be of the same type of creature as the one being attempted. If the target does not have the correct affinity then this formal magic will fail. All components and scrolls used in the casting of this formal magic MUST be of unrestricted transfer.
Effects exist which may, for limited duration, invoke the full transformation prior to permanent death. See the description in the Casting Rules.
Static Card
All Transform Base Cards receives a static card with the following boosts that replace themselves per transform level. You take the highest boost as your card base on your Transform level (ex. Master(9th) level gets +9 Superhuman Strength and +90 Body)+3/6/9 Supernatural Strength+30/60/90 Body 3 Type Specific Abilities.
Skill Pools
Transforms grant characters a set amount of points to purchase skills from either the General Pool or Creature Type Specific Pool. All skills cost 1 point to buy. Several skills can only be purchased once.
- Greater(7th) gets 2 skill points to spend.
- High(8th) gets 4 skill points to spend.
- Master(9th) gets 6 skill points to spend.
Any formal or cantrip effects that are present in the skill list will not require components to use.
Elemental
Choose an Elemental Type: Fire, Ice, Stone, Air, Light, Darkness, Order, Chaos, Dream, Reason, Life, Death, Void, Time
- 150 Elemental Pool of Chosen Element
- Innate Elemental Aura
Greater(7th)
Gets 2 skill points to buy skills from Elemental Skill Pool and General Skill Pool.
- +30 body
- +3 Superhuman Strength
- 30 Elemental (insert element) x3
High(8th)
Gets 4 skill points to buy skills from Elemental Skill Pool and General Skill Pool.
- +60 body
- +6 Superhuman Strength
- 60 Elemental (insert element) x3
Master(9th)
Gets 6 skill points to buy skills from Elemental Skill Pool and General Skill Pool.
- +90 body
- +9 Superhuman Strength
- 90 Elemental (insert element) x3
Elemental Skill Pool
- Cloak Opposite Element x3
- 90 Elemental (Element) x3
- Gaseous Form x3
- Elemental Pool 150 x3
- Elemental Regenerate (Regenerate but heals even if no Metabolism) x3
- Elemental Boltstorm x3 -As per Formal Cantrip “Boltstorm” but can throw your innate element. Example: Death can throw 10 elemental Destruction, Chaos can throw 10 elemental chaos, etc. -No Component Cost
- No Metabolism
- Non-Corporeal Form
- Planar Asylum (Grants ability to 5 people, Own Element) x3 -No Component Cost
- Planar Rift (Self, Own Element) x3-No Component Cost
- Interplanar Conduit (Self, Own Element) x3 -No Component Cost
- Interplanar Travel (Self, Own Element) x3 -No Component Cost
Hunter
Choose Hunter’s Prey: Undead, Lycan, Extra Planar, Magical Beast
- May Cast Regenerate After Killing Blowing the Creature of Hunter Type
- Battle Magic Return x3
- Innate Magic or Silver Aura
Greater(7th)
Gets 2 skill points to buy skills from Hunter Skill Pool and General Skill Pool.
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Elemental Skill Pool and General Skill Pool.
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Elemental Skill Pool and General Skill Pool.
- +90 body
- +9 Superhuman Strength
Hunter Skill Pool
- Bane the Dead x3-No Component Cost
- Innate Silver Aura
- Healers Grace x3-No Component Cost
- Magic Destroy Undead x3
- Cloak Chaos-No Component Cost
- Spellstrike Destroy Undead x3
- Arcane Solidify x3
- Create Stake of Woe x3 (Fades when Transform drops) - No Component Cost - Must Have Stake Prop
- Remove Curse of Transformation x3-No Component Cost
- Carrier Immunity x3 (As per Cantrip Rules) - No Component Cost
- Magic Banish x3
- Natural Armor +30
- Extra Body +30
Naturalist
Choose the type of Naturalist: Tyrran Spiritualist, Vital Spirit, Totem Spirit
- Magic Purify Blood x3
- Magic Banish x3
- Cloak Chaos x3
Greater(7th)
Gets 2 skill points to buy skills from Naturalist Skill Pool and General Skill Pool.
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Naturalist Skill Pool and General Skill Pool.
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Naturalist Skill Pool and General Skill Pool.
- +90 body
- +9 Superhuman Strength
Naturalist Skill Pool
- Cloak Chaos x3
- Bane Chaos x3
- Cloak Binding x3
- Cloak Command x3
- Magic Calm Animal x3
- Increase Harvest x3-No Component Cost
- Purify Well x3-No Component Cost
- Natural Armor +30
- Delve History-No Component Cost
- Dream Vision-No Component Cost
- Magic Banish x3
- Spirit Mark/Unmark x3-No Component Cost
- Magic Confine x3
Undead
Choose the Type of Undead: Death Knight, Lich, Mummy, Vampire, Ghost, Wraith
- Magic Wither Limb x3
- Magic Drain Life x3
- Cloak Earth x3
Greater(7th)
Gets 2 skill points to buy skills from Undead Skill Pool and General Skill Pool
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Undead Skill Pool and General Skill Pool
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Undead Skill Pool and General Skill Pool
- +90 body
- +9 Superhuman Strength
Undead Skill Pool
- Superhuman Strength +6 (May Only Purchase Once)
- Arcane Vampire Charm x3 (May Only Purchase Once)
- Magic Create Undead x3
- Innate Chaos Aura
- Cloak Earth x3
- Magic Death x3
- 60 Elemental Chaos x3
- Displacement x3
- No Metabolism
- Non-Corporeal Form
- Magic Fear x3
- Resist Earth x3
- Bane Earth x3
- Magic Weakness x3
- Magic Curse x3
- Gaseous Form
- Defiling Pool 150 x3
- Natural Armor +30
- Extra Body +30
- Magic Create Undead x3
- Magic Cause Mortal Wounds 40 x3
- Magic Help Undead x3
- Magic Taint Blood x3
- Magic Free Undead x3
Choose the type of Fae: Seelie, Unseelie, Dark, Neutral
- Immune to Sleep
- Innate Magic Aura
- Magic Fear x3
Greater(7th)
Gets 2 skill points to buy skills from Extra-Planar (Fae) Skill Pool and General Skill Pool
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Extra-Planar (Fae) Skill Pool and General Skill Pool
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Extra-Planar (Fae) Skill Pool and General Skill Pool
- +90 body
- +9 Superhuman Strength
- Innate Dream Aura
- Innate Darkness Aura
- Delve History-No Component Cost
- Dream Vision-No Component Cost
- Imbue (As per Formal Cantrip)
- Spirit Mark/Unmark x3
- Magic Sleep x3
- Magic Fear x3
- 60 Elemental Dream x3
- 60 Elemental Darkness x3
- 150 Elemental Dream Pool x3
- 150 Elemental Darkness Pool x3
- Non-Corporeal Form
- Planar Asylum (Grants ability to 5 people, Own Type) x3-No Component Cost
- Planar Rift x3 (Self, Own Type)-No Component Cost
- Interplanar Conduit (Self, Own Type) x3-No Component Cost
- Interplanar Travel (Self, Own Type) x3-No Component Cost
- Cloak Command x3
- Cloak Binding x3
- Lesser Fae Curse: Remove/Curse of the Beholder x3 (Unseelie Only)-This curse causes the player see at random intervals hallucinations of horrible, nameless monsters in the place of players. Hallucination monsters cannot be specific monsters from the monster database like Troll or Death Knight. They can be described in such a manner as to not confuse the player with other monster types: “Having a thousand tentacles and yellow bile coming out of every orifice,” “Thirty blood red eyes protruding from a tortoise shell and crab legs for feet,” “like an inside-out melon gliding on it’s own puss,” and so on. This effect can take place twice on one game day and lasts for five minutes intervals. Incant: “With the eyes of ancients, I curse you to see the world through a darkened veil.”
- Lesser Fae Curse: Remove/Litany Curse x3 (Seelie Only)-This curse causes the player to say a specific phrase at designated periods until removed. The phrase can be up to thirty words of the NPC’s choice (NPC must write it down for the player to use as a cheat sheet). The phrase is keyed off to an event rather that a specific time. You can’t tell the player to say the phrase at 5:30 PM, but you can tell them to say the phrase the first time they see the Regent every day or when the main course of the feast is given to them. Players cannot whisper the phrase, they must say it so at least one person can hear it. The phrase is delivered immediately upon the event that cues the curse. The player only has to say the litany once. Incant: “By my wagging tongue, I curse you to say “
- Lesser Fae Curse: Remove/Curse of Disgust x3 (Shadow Court Only)-This curse causes the recipient to become disgusted by a given object, person, or action. Each time the cursed individual sees the object of his disgust they must role-play intense disgust and physical discomfort over it. Incant: “Since you offend me, I curse you to be offended by the sight of
- ”
- Lesser Fae Curse: Remove/Curse of Greed x3 (Neutral Only)This curse causes the recipient to be overcome with greed, they will always claim any treasure for themselves and not be willing to share money or jewelry. They will become covetous of others valuables and may plot to steal them if they so choose. Incant: “By the hoard of the miser, I curse you to desire all riches”
Lesser Fae Curses are intended to force a role-play condition onto a character using the power of the Fae connection via transform.
Magical Beast
Choose the Type of Magical Beast: Lycan, Giant, Mind Flayer, Beholder, Hydra, Dragon, Phoenix
- 30 natural armor
- Innate Magic Aura
- Battle Magic Return x3
Greater(7th)
Gets 2 skill points to buy skills from Magical Beasts Skill Pool and General Skill Pool
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Magical Beasts Skill Pool and General Skill Pool
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Magical Beasts Skill Pool and General Skill Pool
- +90 body
- +9 Superhuman Strength
Magical Beasts Skill Pool
- Superhuman Strength +6 (May Only Purchase Once)
- Assassinate/Dodge x1 (May Only Purchase Once)
- Critical Slay/Parry (May Only Purchase Once)
- Revive x1 (May Only Purchase Once) A creature with this skill can rise back up after five minutes of semi-death. Instead of dissipating and going to resurrect, the creature rises with full Body Points
- Magic Paralysis x3
- Innate Paralysis Gas x3
- Resist Physical x3
- Magic Charm x3
- Physical Strike Destroy x3
- Magic Dragons Breath 80 x3
- Magic Eldritch Blast x3
- Magic Life x3
- Physical Web x3
- Armored to Magic x3
Paragon
Choose a Race or Class: Fighter, Templar, Rogue, Wizard, Human, Elf
- Immune to Fear
- Resist Charm x3
- Resist Sleep x3
Greater(7th)
Gets 2 skill points to buy skills from Paragon Skill Pool and General Skill Pool
- +30 body
- +3 Superhuman Strength
High(8th)
Gets 4 skill points to buy skills from Paragon Skill Pool and General Skill Pool
- +60 body
- +6 Superhuman Strength
Master(9th)
Gets 6 skill points to buy skills from Paragon Skill Pool and General Skill Pool
- +90 body
- +9 Superhuman Strength
Paragon Skill Pool
- Superhuman Strength +6 (May Only Purchase Once)
- Assassinate/Dodge x1 (May Only Purchase Once)
- Critical Slay/Parry (May Only Purchase Once)
- Carrier Immunity x3
- Cloak (choice) x3 Binding, Chaos, Charm Protects from Calm, Command, Curse, Earth, Fire, I Call Forth a(n), Ice, Lightning, Stone, Summoned Force,
- Bane (choice) x3 Binding, Chaos, Charm Protects from Calm, Command, Curse, Earth, Fire, I Call Forth a(n), Ice, Lightning, Stone, Summoned Force,
- Ethereal Sword
- Tyrra’s Claw
- Remove Fear x3
General Skill Pool
- Critical Slay/Parry (May Only Purchase Once)
- Assassinate/Dodge (May Only Purchase Once)
- Resist Charm x3
- Resist Poison x3
- Resist Sleep x3
- Resist Physical x3
- Battle Rage x3
- Rip From Binding x3
- Return x3
- Superhuman Strength +3
- Magic Earth Spell (Any Level) x3
- Magic Celestial Spell (Any Level) x3
- Regenerate x3
- Claws
- Innate Elemental Aura
- Innate Magic Aura
- Innate Silver Aura
- Extra Body +30
- Natural Armor +30
- Focus
- Armored to Magic x3-No Component Cost
Credits
Writing and Design: Bill Roman, Chris Colland, Danielle Regula, Erin Albert Jamison, Ian Pergl, Michaiel Kebert, Ron Schultz
Layout and Editing: Scott Bennett